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/*
 * =====================================================================================
 *
 *       Filename:  main.cpp
 *
 *    Description:  Entrypoint 
 *
 *        Version:  1.0
 *        Created:  01/07/2023 09:36:42 PM
 *       Revision:  none
 *       Compiler:  gcc
 *
 *         Author:  Cara Salter (muirrum), cara@devcara.com
 *   Organization:  
 *
 * =====================================================================================
 */
#include <stdlib.h>
#include <ncurses.h>

#include "screen.hpp"
#include "mob.hpp"
#include "frame.hpp"

void game_loop(Frame &map, Frame &viewport, Mob &character, int ch);

int main() {
    Screen scr;
    
    scr.add("Welcome to the game!\nPress any key to start.");

    int ch = getch();
    
    Frame game_map(2*scr.height(), 2*scr.width(), 0, 0);

    Frame viewport(game_map, scr.height(), scr.width(), 0, 0);

    Mob character('@', game_map.height()/2, game_map.width()/2);

    game_map.gen_Perlin(237);

    game_loop(game_map, viewport, character, ch);

    return 0;
}

void game_loop(Frame &map, Frame &viewport, Mob &character, int ch) {
    if (ch == 'q' || ch == 'Q') return;

    map.place_mob(character);
    viewport.center(character);
    viewport.refresh();

    for(;;) {
        ch = getch();

        if (ch == 'h') {
            map.place_mob(character, character.row(), character.col() -1); 
        } else if (ch == 'j') {
            map.place_mob(character, character.row() + 1, character.col());
       } else if (ch == 'k') {
           map.place_mob(character, character.row() - 1, character.col());
        } else if (ch == 'l') {
            map.place_mob(character, character.row(), character.col() + 1);
        } else if (ch == 'q') {
            break;
        }
        viewport.center(character);
        viewport.refresh();
    }
}