| 1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
 | /*
 * =====================================================================================
 *
 *       Filename:  main.cpp
 *
 *    Description:  Entrypoint 
 *
 *        Version:  1.0
 *        Created:  01/07/2023 09:36:42 PM
 *       Revision:  none
 *       Compiler:  gcc
 *
 *         Author:  Cara Salter (muirrum), cara@devcara.com
 *   Organization:  
 *
 * =====================================================================================
 */
#include <stdlib.h>
#include <ncurses.h>
#include "screen.hpp"
#include "mob.hpp"
#include "frame.hpp"
void game_loop(Frame &map, Frame &viewport, Mob &character, int ch);
int main() {
    Screen scr;
    
    scr.add("Welcome to the game!\nPress any key to start.");
    int ch = getch();
    
    Frame game_map(2*scr.height(), 2*scr.width(), 0, 0);
    Frame viewport(game_map, scr.height(), scr.width(), 0, 0);
    Mob character('@', game_map.height()/2, game_map.width()/2);
    game_map.gen_Perlin(237);
    game_loop(game_map, viewport, character, ch);
    return 0;
}
void game_loop(Frame &map, Frame &viewport, Mob &character, int ch) {
    if (ch == 'q' || ch == 'Q') return;
    map.place_mob(character);
    viewport.center(character);
    viewport.refresh();
    for(;;) {
        ch = getch();
        if (ch == 'h') {
            map.place_mob(character, character.row(), character.col() -1); 
        } else if (ch == 'j') {
            map.place_mob(character, character.row() + 1, character.col());
       } else if (ch == 'k') {
           map.place_mob(character, character.row() - 1, character.col());
        } else if (ch == 'l') {
            map.place_mob(character, character.row(), character.col() + 1);
        } else if (ch == 'q') {
            break;
        }
        viewport.center(character);
        viewport.refresh();
    }
}
 |