aboutsummaryrefslogtreecommitdiff
path: root/src/data.c
blob: da9d08096bfd48cb5dcaf3193d3a6e5a38a2cd2e (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
#define _GNU_SOURCE
#include <errno.h>
#include <stdlib.h>
#include "data.h"
#include "login.h"
#include "log.h"
#include <errno.h>
#include <stdio.h>
#include <string.h>
#include <sys/stat.h>
#include <unistd.h>

int deserialize_player(FILE* fp, player_t *plr);
int serialize_player(player_t* plr, FILE* fp);
int try_make_data_dirs() {
  int err = 0;
  err = mkdir("data", S_IRWXU);
  err = mkdir("data/players", S_IRWXU);

  return err;
}

int try_load_plr(char *player_name, playerc_t *plr) {
  int err = 0;
  debug("Trying to make data directories...\n");
  try_make_data_dirs();

  debug("Done, opening file.\n");

  char *fname;
  asprintf(&fname, "data/players/%s.plr", player_name);

  FILE *fp;

  if (fp = fopen(fname, "r")) {

	  debug("Got fp\n");

        if (deserialize_player(fp, &plr->plr) == EOF) {
           error("Couldn't deserialize player\n");
           return -1;
        }
  } else {

            error("Couldn't open file: %d\n", errno);
            printf("%s", strerror(errno));
            return -1;
  }

  debug("Read file into plr\n");
  fclose(fp);

  return err;
}

int try_write_plr(player_t *plr) {
  int err = 0;

  err = try_make_data_dirs();
  if (err) {
    switch (err) {
      // Now the errors that continue will be from I/O, which we can use to
      // figure out if the file exists in login
    case EACCES: /* No permissions***************************************/
      error("No permissions to create directories\n");
      return -1;
    default: /* Do nothing because this is fine****************************/
      break;
    }
  }

  char *fname;
  asprintf(&fname, "data/players/%s.plr", plr->name);

  FILE *fp = fopen(fname, "w");

  char* buf = malloc(sizeof(player_t) + 1);
  serialize_player(plr, fp);

    fprintf(fp, "%s", buf);
  fclose(fp);

  return err;
}

/*
 * Ugh
 *
 * serialize_player takes in a `player_t` struct and a buffer and does some
 * magic to write out the player in a format that can be easily parsed back
 * including strings
 *
 * because we can't have nice things
 *
 * this function is sensitive to player struct updates so if things break but
 * don't fail to compile this is probably the reason
 */
int serialize_player(player_t *plr, FILE* fp) {
    int err = 0;
    err = fprintf(fp, "%d:%d:%d:%d:%d:%s %s", plr->xp, plr->hp, plr->max_hp, plr->level, plr->location_id, plr->pw_hash, plr->name); 

    return err;
}

/*
 * deserialize_player reverses the results of serialize_player.
 *
 * because even when we're gay we can't have nice things
 *
 * this function is *also* sensitive to player struct updates (no shit) so if
 * things break but still compile it's probably this thing
 */
int deserialize_player(FILE* fp, player_t* plr) {
    int err = 0;

    if (fp == NULL) {
        perror("can't open player file");
        error("Can't open player file");
        return -1;
    }

    int c;

    enum ParsePlayerState state = ReadingData;
    enum ParsePlayerType type = Xp;

    plr->pw_hash = (char*) malloc(512);
    plr->name = (char*) malloc(32);

    err = fscanf(fp, "%d:%d:%d:%d:%d:%s %s", &(plr->xp), &(plr->hp), &(plr->max_hp), &(plr->level), &(plr->location_id), plr->pw_hash, plr->name);


   return err;
}