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authorCara Salter <cara@devcara.com>2022-01-22 11:18:04 -0500
committerCara Salter <cara@devcara.com>2022-01-22 11:18:04 -0500
commitc4ef63fa6f0b2e84772ff7071221312d32ed3f4d (patch)
treedf2ef817f1586c4bdfa48c8ab9c1f3a3f8dbea5a /src/login.c
parentc2352ee043546b518f69c615a1ece778e942e650 (diff)
downloadcmud-c4ef63fa6f0b2e84772ff7071221312d32ed3f4d.tar.gz
cmud-c4ef63fa6f0b2e84772ff7071221312d32ed3f4d.zip
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Diffstat (limited to 'src/login.c')
-rw-r--r--src/login.c14
1 files changed, 12 insertions, 2 deletions
diff --git a/src/login.c b/src/login.c
index c6ab408..c94ad42 100644
--- a/src/login.c
+++ b/src/login.c
@@ -5,16 +5,20 @@
#include "server.h"
#include <stdio.h>
#include <stdlib.h>
+#include <string.h>
#include <sys/socket.h>
#include <unistd.h>
void handle_player(int conn_fd) {
+ printf("Let's make a new player object\n");
playerc_t plrc = {0};
plrc.state = LoggedOut;
plrc.conn = conn_fd;
player_t plr = {0};
plrc.plr = plr;
+ printf("No sense in having a player if they can't log in!\n");
+
int err = step_login(&plrc, conn_fd);
if (err) {
err = send_to_fd(conn_fd, "Error in login process, exiting");
@@ -35,11 +39,15 @@ int step_login(playerc_t *player, int conn_fd) {
switch (player->state) {
case LoggedOut: /* the player has yet to log in, this is a fresh connection!
*/
+ printf("The player is logged out\n");
send_to_fd(player->conn,
"Welcome! Please enter your **username** below\n");
char *buf = (char *)malloc(1 << 10);
+ printf("Waiting to receive...\n");
recv(player->conn, buf, sizeof(buf), 0);
- err = try_load_file(buf);
+ printf("Received!\n");
+ err = try_load_plr(buf, player);
+ printf("Finished trying to load the player\n");
if (err) {
// File doesn't exist, let's create a player!
strcpy(player->plr.name, buf);
@@ -60,7 +68,9 @@ int step_login(playerc_t *player, int conn_fd) {
case WantMakeAccount:
asprintf(&buf,
"Welcome aboard %s! Why don't you start us off by giving me a "
- "password.\n", ) send_to_fd(player->conn, "Welcome aboard! ")
+ "password.\n",
+ *player->plr.name);
+ send_to_fd(player->conn, buf);
}
}