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/**
* Initializes main game loop and hands off to listeners
* */
#include "server.h"
#include "log.h"
#include <stdlib.h>
#include <stdio.h>
#include <libconfig.h>
config_t cfg;
/**
* Server entrypoint
*
* sets up everything needed to handle sockets and connections
* */
int main() {
debug("Initializing config...");
config_init(&cfg);
if (config_read_file(&cfg, "config.cfg") != CONFIG_TRUE) {
error("Could not read config:");
printf("%s (%d): %s\n", config_error_file(&cfg), config_error_line(&cfg), config_error_text(&cfg));
exit(-1);
}
debug("Done");
const char* name;
if (!config_lookup_string(&cfg, "name", &name)) {
error("Invalid config");
exit(-1);
}
info("Starting up %s game server", name);
int err = 0;
server_t server = {0};
err = server_listen(&server);
if (err) {
error("Failed to listen on address");
return err;
}
info("Listening and waiting for connections");
for (;;) {
err = server_accept(&server);
if (err) {
error("Failed accepting connection");
return err;
}
}
closeServer(0);
return 0;
}
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