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-rwxr-xr-xutil.py293
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+#!/usr/bin/env python3
+import os
+import sys
+import hashlib
+import shutil
+import re
+import collections
+import urllib.parse
+import multiprocessing
+from configparser import ConfigParser
+
+import requests
+
+
+def load_config(filename="pack.ini"):
+ config = ConfigParser()
+ config.read(filename)
+ config["pack"]["sanitized_name"] = sanitize_text(config["pack"]["name"])
+ #TODO generate a default pack location
+ config["pack"]["location"] = f"/tmp/{config['pack']['sanitized_name']}"
+ # return the whole config file, pack configuration and modlist
+ return config
+
+# take a string and only keep filename-friendly parts
+def sanitize_text(text):
+ sanitized = ""
+ replacement_map = {" ": "-"}
+ for char in text:
+ if char.isalnum():
+ sanitized += char.lower()
+ elif char in replacement_map:
+ sanitized += replacement_map[char]
+ return sanitized
+
+
+def read_file(fil):
+ """
+ Given a filename, read its contents in as a list of tuples.
+ This function strips out comment lines and whitespaces.
+ """
+ strings = []
+ with open(fil) as f:
+ for line in f:
+ string = line.strip().split()
+ if len(line) > 1 and line[0] != '#':
+ # run strip on each element
+ string = tuple(map(lambda x: x.strip(), string))
+ strings.append(string)
+
+ return strings
+
+def get_version_from_file(fil):
+ with open(fil) as f:
+ for line in f:
+ if line.strip().split()[0] == "#VERSION":
+ return int(line.strip().split()[1])
+ return 0
+
+def game_version_from_string(string):
+ if string is not None:
+ try:
+ return tuple(int(x) for x in string.split('.'))
+ except:
+ pass
+ return (2, 0, 0)
+
+
+# Apply updates to the actual mod pack
+def install(version_file, whitelist_file, pack_location):
+ pack_version = get_version_from_file(version_file)
+ print("Updating pack with version " + str(pack_version) + "...")
+ print()
+ # (fname, checksum, url)
+ mods = read_file(version_file)
+ names = [mod[0] for mod in mods]
+ # whitelist client mods (e.g. optifine)
+ names += [line[0] for line in read_file(whitelist_file)]
+
+ i = 0
+ for mod in mods:
+ mod_path = os.path.join(pack_location, mod[0])
+ i += 1
+ if os.path.exists(mod_path) and os.path.isfile(mod_path) and \
+ hashlib.sha1(open(mod_path, 'rb').read()).hexdigest() == mod[1]:
+ print("Skipping {mod[0]}, already up to date".format(mod=mod))
+ else:
+ print('Installing {mod[0]} from {mod[2]}...'.format(mod=mod))
+ print(' ({i} of {x})'.format(i=i,x=len(mods)), end='\r')
+ download_obj = requests.get(mod[2], stream=True)
+ with open(mod_path, "wb") as write_file:
+ shutil.copyfileobj(download_obj.raw, write_file)
+ print("Done!" + " " * 8)
+
+ print()
+ print("Removing old mods...")
+ for jar in os.listdir(pack_location):
+ if jar not in names and os.path.splitext(jar)[1] == ".jar":
+ os.remove(os.path.join(pack_location, jar))
+ print("Removing '{jar}'".format(jar=jar))
+
+ print()
+ print("Finished installing mods!")
+
+
+# Using the latest urls, update downloads.txt to match and have the correct sha1
+def apply_updates(mods, version_file, game_version=(2, 0, 0)):
+ pack_version = get_version_from_file(version_file)
+ print("Populating version file...")
+ print("Getting new versions of all mods...")
+ mod_urls = find_updated_urls([x for x in mods.values()], game_version, threads=3)
+ print("Downloading and checksumming all mods...")
+ checksums = find_checksums(mod_urls)
+
+ # Write information out to version.txt
+ with open(version_file, 'w') as f:
+ f.write('# Format: <jarname> <hex digested sha1> <direct download url>\n')
+ f.write("#VERSION " + str(pack_version + 1) + "\n")
+ for name, checksum, url in zip((k+'.jar' for k in mods.keys()), checksums, mod_urls):
+ f.write(f'{name} {checksum} {url}\n')
+
+ print()
+ print("Done!")
+ print(f"Updates applied to {version_file}")
+ print("New pack version is " + str(pack_version + 1))
+ print("[!] No mods were installed. To update your mods folder, run 'update.py install'")
+
+
+# Find if any updates are available
+def check_updates(mods, version_file, version=(2, 0, 0)):
+ pack_version = get_version_from_file(version_file)
+ print("Checking for updates to version " + str(pack_version) + "...")
+ latest = [(k, mods[k]) for k in mods.keys()]
+ old = read_file(version_file)
+ old_urls = [mod[2] for mod in old]
+ num_updates = 0
+
+ print("Checking updates...")
+ ffx = firefox()
+
+ for mod in latest:
+ print("Checking for updates to {mod[0]}...".format(mod=mod), end="")
+ sys.stdout.flush() # takes care of line-buffered terminals
+ if 'curseforge' in mod[1]:
+ url = find_cdn(ffx, mod[1], version)
+ else:
+ url = requests.get(mod[1]).url
+ if url in old_urls:
+ print(" No updates")
+ else:
+ print(" Found update: " + url.split('/')[-1])
+ num_updates += 1
+ ffx.close()
+
+ print("Finished checking for updates. {num} mods can be updated".format(num=num_updates))
+ if num_updates >= 0:
+ print("Run 'python update.py apply_updates' to create a new version with these updates applied.")
+
+
+def threaded_find_url(homepage_url, game_version):
+ """
+ Helper function that finds a single mod URL based on the homepage.
+ """
+ if 'curseforge' in homepage_url:
+ ffx = firefox()
+ final_url = find_cdn(ffx, homepage_url, game_version)
+ ffx.close()
+ else:
+ final_url = requests.get(homepage_url).url
+ return final_url
+
+
+def find_updated_urls(forge_urls, game_version, threads=20):
+ """
+ Given a list of mod homepage URLs, find all of their direct download links in parallel.
+ """
+
+ # First, check that we can successfully open a Firefox instance in the main thread.
+ # This provides us with a much nicer error message and quicker feedback.
+ f = firefox()
+ f.close()
+
+ with multiprocessing.Pool(threads) as pool:
+ # No progress indicator possible
+ # return pool.map(threaded_find_url, forge_urls)
+
+ # Much longer, but allows us to do a nice progress indicator
+ result_futures = []
+ for url in forge_urls:
+ result_futures.append(pool.apply_async(threaded_find_url, (url, game_version)))
+
+ results = []
+ for i,f in enumerate(result_futures):
+ results.append(f.get())
+ print(f'\r{i+1}/{len(result_futures)} URLs updated ({round((i+1)/len(result_futures)*100)}%)', end='')
+ print()
+
+ return results
+
+
+def threaded_calc_sha1(direct_url):
+ """
+ Helper function that downloads and calculates a single SHA1 hash from a direct download URL.
+ """
+ resp = requests.get(direct_url)
+ hsh = hashlib.sha1(resp.content).hexdigest()
+ return hsh
+
+
+def find_checksums(direct_urls, threads=8):
+ """
+ Given a list of direct download URLs, download them all and calculate the SHA1 checksum of the file at that location.
+ """
+
+ with multiprocessing.Pool(threads) as pool:
+ # Much longer, but allows us to do a nice progress indicator
+ result_futures = []
+ for url in direct_urls:
+ result_futures.append(pool.apply_async(threaded_calc_sha1, (url,)))
+
+ results = []
+ for i,f in enumerate(result_futures):
+ results.append(f.get())
+ print(f'\r{i+1}/{len(result_futures)} checksums calculated ({round((i+1)/len(result_futures)*100)}%)', end='')
+ print()
+
+ return results
+
+
+def find_cdn(ffx, url, version):
+ """
+ Given a mod home URL, finds the most up-to-date mod version compatible with the given game version.
+ Returns the direct Forge CDN download URL
+ """
+ try:
+ # This goes to the "all files" page, where we get a table view of all
+ ffx.get(url + '/files/all')
+ mod_versions = ffx.find_elements_by_class_name("listing")[0].find_elements_by_xpath("tbody/tr") # extract the table of files from the page
+ row_info = collections.namedtuple("row_info", ["type", "filename", "cdn_id", "game_version"]) # create a custom tuple because data
+ rows = []
+ for version_entry in mod_versions:
+ # parse out the four fields that we use
+ entry_cells = version_entry.find_elements_by_tag_name("td")
+ release_type = entry_cells[0].text
+ # Note that this is NOT the final filename - this is just the "release name".
+ filename = urllib.parse.quote(entry_cells[1].find_elements_by_tag_name("a")[0].text)
+ try:
+ game_version = tuple([int(x) for x in entry_cells[4].find_element_by_class_name("mr-2").text.split(".")]) # get game version and convert to tuple
+ except:
+ game_version = (0, 0, 0)
+ cdn_id = entry_cells[1].find_element_by_tag_name("a").get_property("href").split("/")[-1]
+
+ #TODO make this configurable
+ if 'fabric' not in filename.lower() or 'forge' in filename.lower():
+ rows.append(row_info(release_type, filename, cdn_id, game_version))
+ rows.sort(key=lambda x: x.game_version, reverse=True)
+ best_row = next(x for x in rows if x.game_version <= version)
+
+ # We need to find the real, ForgeCDN compatible filename now by going to the file page.
+ ffx.get(f'{url}/files/{best_row.cdn_id}')
+ # This will probably break in the future
+ filename = ffx.find_elements_by_xpath("html/body/div/main/div/div/section/div/div/div/section/section/article/div/div/span")[1].text
+ # URL escape the filename!
+ filename = urllib.parse.quote(filename)
+
+ # ForgeCDN requires that the leading zeroes are stripped from each portion of the CDN ID, hence the int() cast.
+ return f'https://media.forgecdn.net/files/{int(best_row.cdn_id[:4])}/{int(best_row.cdn_id[4:])}/{filename}'
+
+ except:
+ print(url)
+ open('temp.txt', 'a').write(url)
+ import traceback; traceback.print_exc()
+ return None
+
+
+def firefox():
+ """
+ Start a headless Firefox instance and return the Selenium refrence to it.
+ """
+ #print("Starting Selenium...")
+ try:
+ from selenium.webdriver import Firefox
+ from selenium.webdriver.firefox.options import Options
+ except:
+ print("Applying updates requires the `selenium` package")
+ exit(0)
+ options = Options()
+ options.add_argument('-headless')
+ options.add_argument('--window-size 1920,1080')
+ #for ~~cursed~~ windows people, put geckodriver in this folder
+ if(os.path.exists("./geckodriver")):
+ return Firefox(executable_path='./geckodriver', options=options)
+ return Firefox(options=options)
+